Visit UNICEF Global
Propter D.O.O are developing ScioXR, a VR/AR software platform that delivers immersive learning games and experiences that empower students to learn about the world around them.
Technology around us has gone a long way since the beginning of our millennium. Yet, most of our classrooms remain more or less the same as they were at the end of the 20th century. This especially applies to the STEM (Science, Technology, Engineering and Mathematics) field. Propter seeks to modernize the contemporary classroom and spark the student’s interest for new technologies and prepare them for the 21st century job market. This is done by engaging students as early as possible in the real-world STEM ecosystem. For students to fully grasp applications of the knowledge they are acquiring, we need to provide them with problems whose context they can experience and relate to. ScioXR seeks to address this problem and solve it by introducing the latest achievements in VR/AR technology into the modern classroom.
The Digital Public Goods Standard is a set of specifications and guidelines designed to maximise consensus about whether a digital solution conforms to the definition set by the UN Secretary-General in the 2020 Roadmap for Digital Cooperation, which states that a DPG, “is open source software, open data, open AI models, open standards and open content that adhere to privacy and other applicable best practices, do no harm and are of high relevance for attainment of the UN’s 2030 Sustainable Development Goals (SDGs)”. Learn more about the DPG here.
Below are the DPG indicators ScioXR has met:
Check out our GitHub repo
Follow us on Twitter
Visit our website
Updated on 03 Dec 2021
A digital cash and voucher management system (Rahat) to help build financial inclusion, accessibility and accountability for vulnerable communities.
An Alternative Augmentative Communication (AAC) system, intended for people with speech disabilities.
Decentralized application that empowers users to create savings circles, generating trust among participants using smart contracts.